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- /* $Id: scissor.c,v 1.2 1996/09/15 14:18:37 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: scissor.c,v $
- * Revision 1.2 1996/09/15 14:18:37 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include "context.h"
- #include "macros.h"
- #include "dlist.h"
- #include "scissor.h"
- #include "types.h"
-
-
-
- void gl_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
- {
- if (width<0 || height<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glScissor" );
- return;
- }
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glBegin" );
- return;
- }
-
- ctx->Scissor.X = x;
- ctx->Scissor.Y = y;
- ctx->Scissor.Width = width;
- ctx->Scissor.Height = height;
-
- ctx->NewState |= NEW_ALL; /* TODO: this is overkill */
- }
-
-
-
- /*
- * Apply the scissor test to a span of pixels.
- * Return: 0 = all pixels in the span are outside the scissor box.
- * 1 = one or more pixels passed the scissor test.
- */
- GLint gl_scissor_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLubyte mask[] )
- {
- /* first check if whole span is outside the scissor box */
- if (y<ctx->Buffer->Ymin || y>ctx->Buffer->Ymax
- || x>ctx->Buffer->Xmax || x+(GLint)n-1<ctx->Buffer->Xmin) {
- return 0;
- }
- else {
- GLuint i;
- /* TODO: this could be better: */
- for (i=0;i<n;i++,x++) {
- if (x<ctx->Buffer->Xmin || x>ctx->Buffer->Xmax)
- mask[i] = 0;
- }
- return 1;
- }
- }
-
-
-
-
- /*
- * Apply the scissor test to an array of pixels.
- */
- GLuint gl_scissor_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte mask[] )
- {
- GLint xmin = ctx->Buffer->Xmin;
- GLint xmax = ctx->Buffer->Xmax;
- GLint ymin = ctx->Buffer->Ymin;
- GLint ymax = ctx->Buffer->Ymax;
- GLuint i;
-
- for (i=0;i<n;i++) {
- mask[i] &= (x[i]>=xmin) & (x[i]<=xmax) & (y[i]>=ymin) & (y[i]<=ymax);
- }
-
- return 1;
- }
-
-